This character design was created in 3D to provide a wide range of renderings using different outfits, environment and posing. This Owl Mascot had its first version designed by another digital agency and they delivered a static render for one use purpose only and later I was hired to recreate from scratch making possible multiple use purposes by creating a fully rigged character.
| Project: 3D Mascot
| Client: Instituto Educacional Americana
| Software: Maya, VRay, Photoshop
This project was created using Maya and rendered in Vray. The base is a mid poly mesh using the incredible subdivision attribute native to Vray, therefore I can get these smooth results with less pain. Below I have made two different versions of this Mascot, wearing outfits for: June Festival (our very traditional religious festival) and Graduation. Both renders are using three-way lightning setup, physical camera attributes, 80mm lenses and hand drawn textures and bumps.
Yet, other versions were needed for special occasions like Christmas and the Kid´s Day. For Christmas I´m using the traditional Santa Claus red outfit, the gift´s bag and a golden bell. First version of this outfit had a long beard but finally we made the decision to take it off for the sake of recognition of the mascot (but I left the mustache).
For the Kid´s Day, I offered two versions, and the client chose the one with skate and lollipop. This render had a different approach, using simulated sun light source and a very wide angle camera lens, so I can impress a bit more of a dynamic action into the final rendered image.
- For each rendered image, we needed it in High Resolution (this means somewhat 4k pixels to achieve enough quality for printing) so I decided to team up with the guys from Germany at Rebus Farm. They rock! Each image was rendered in 4.200 x 4.200 pixels.
- Images were rendered in separate passes: beauty, specular, reflection, diffuse, global illumination and ambient occlusion then I merged all passes together using Photoshop and making the necessary tweaks. So the final image is a composition of many rendered images.
How it was made
Curious to see how it was made?
See below some early stages of this project, the building history of this mascot and the very first rendering tests.
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